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May 20, 2013, 09:43:20 PM   
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Author Topic: To be done...  (Read 6713 times)
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krom
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« Reply #15 on: September 23, 2008, 04:33:13 PM »

hmmm... maybe its my fault but still deselected... ?!?!

Try svn 1072, there are some changes, there was some bug remaining
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wile64
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« Reply #16 on: September 24, 2008, 12:15:14 PM »

It is not useful to hurry  Tongue
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"If debugging is the art of removing bugs, then programming must be the art of creating!"
wile64
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« Reply #17 on: September 25, 2008, 03:45:09 PM »

This is the list of task that needs to be done in no specific order:
  • Make the game translatable (AKA: localization)


For this, see GNU Gettext very easy tools to use and fast translation... Wink

Regards
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"If debugging is the art of removing bugs, then programming must be the art of creating!"
Adam85
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« Reply #18 on: September 25, 2008, 04:15:39 PM »

hmmm... maybe its my fault but still deselected... ?!?!

Try svn 1072, there are some changes, there was some bug remaining

Yes, now works very  well :)
« Last Edit: September 25, 2008, 04:28:48 PM by Adam85 » Logged

wile64
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« Reply #19 on: September 25, 2008, 06:00:13 PM »

are you sure ?  Tongue
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"If debugging is the art of removing bugs, then programming must be the art of creating!"
Adam85
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« Reply #20 on: September 25, 2008, 06:15:13 PM »

Yes, ......ok, maybe I not notice yet :-)
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wile64
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« Reply #21 on: September 27, 2008, 09:27:35 PM »

Idea for alliance,
See units only if 2 players allied.

if player1 and player2 is allied then
  see units of 2 players
else
  nothing

regards
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"If debugging is the art of removing bugs, then programming must be the art of creating!"
Adam85
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« Reply #22 on: September 29, 2008, 04:44:09 PM »

Idea for alliance,
See units only if 2 players allied.

if player1 and player2 is allied then
  see units of 2 players
else
  nothing

regards

I wrote something like that here => http://www.netpanzer.org/forum/index.php?topic=141.msg549#msg549 5 months ago Sad
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