The time difference between the status request is a few seconds between them, this doesn't affect the speed in game.
Hmm, I'll do my tests Krom and see what happens...
I notice you use protocol 1019, I suppose it is the last svn that supported that protocol.
Yep, it was 1079 or you hardly find players around

What I see is that there are 10 players that connects to the game and disconnects before the synchronization has been finished, and this seems strange, why do they disconnect? how much information was transfered? who are they? All these questions calls for "the statistics" that we talked some time ago.
or they just didn't have "Wild Hunt" map, possible?
Maybe they are just connecting from modem, or you are downloading something with bittorrent
Yes, and streaming movies, and skyping with friends etc

While my tanks jumped like frogs over NP map...

Anyway "the statistics" have asked me to be incorporated in netPanzer, they would like to show us the information they can discover when the players disconnects
Statistics
talked to you? Oh if I only could have some of your superpowers...
