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[GRAPHICS] Mouse cursor
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krom
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Posts: 493
[GRAPHICS] Mouse cursor
«
on:
May 16, 2007, 03:52:19 PM »
As I'm changing the game to be >256 colors
As my local version and soon SVN works in 16bit color I found that the mouse cursor images doesn't has the correct colors(they was using some kind of mapping to get correct colors in game).
The images are in the netpanzer folder /pics/cursors, and are several BMP files. If you open them with any program (not netpanzer, hehe) you will find that the colors are not the same as in the game, this is because in the source was not using the palette of the BMP files. Since that is changing(now will use the palette or any number of colors it has), the cursors will have this (wrong) color.
For this reason is needed that someone 'paint' the cursors
or create new ones
. There are some restrictions and several posibilities.
Restrictions:
1- For the moment the BMP files
must be 256 colors
should be 16 or 32 bit color and 32x32 pixels
2- The hotspot (the point that points) is the center of the image.
3- The color number '0' (zero) is the transparent pixel and won't be draw (still not using alpha chanel
If alpha channel is provided, i'll change the code to use it (maybe 1 line more of code?)
). Pixels that doesn't has to be drawn should has this color
Posibilities:
1- Take the current image files and paint exactly (just change the colors) like the game.
2- Take the current image files and paint with other colors
3- Paint completely new mouse cursors, the restrictions are the same(32x32x16 or 32, hotspot is center, 0 is transparent (or alpha)).
If the images are different we can vote them to see which one to put into the game.
You can attach the files in this thread.
Thx.
«
Last Edit: July 11, 2007, 08:09:32 PM by krom
»
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krom
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Posts: 493
Re: [GRAPHICS] Mouse cursor
«
Reply #1 on:
July 11, 2007, 08:10:04 PM »
I made some modifications of the requirement of the mouse graphics
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C-D
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Posts: 136
Re: [GRAPHICS] Mouse cursor
«
Reply #2 on:
July 11, 2007, 08:18:09 PM »
hi krom, didn`t even really notice that thread.
but sound easy to be done - something for me, i try it.
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C-D
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Re: [GRAPHICS] Mouse cursor
«
Reply #3 on:
July 11, 2007, 11:15:14 PM »
ok, here are my first two modified cursors:
(allie cursor)
and
(breakallie cursor)
and for compare the old ones:
«
Last Edit: July 12, 2007, 06:47:32 AM by C-D
»
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krom
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Posts: 493
Re: [GRAPHICS] Mouse cursor
«
Reply #4 on:
July 12, 2007, 01:24:26 PM »
I have some images of the cursors in game, i attach to this post (i think only registered people can see attachments right now).
btw, i found one bug when using this images, lol, i don't check for loading error, SDL doesn't support the format you give me, but i converted with ImageMagick and now is ok.
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C-D
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Re: [GRAPHICS] Mouse cursor
«
Reply #5 on:
July 14, 2007, 07:53:18 PM »
ok, here another 3 new creations from me.
i think i rework the move and allie/backallie cursors dont like them to much
oh btw i upload the previous ones as .bmp files but the hoster where i upload them convert them, strange.
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C-D
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Re: [GRAPHICS] Mouse cursor
«
Reply #6 on:
July 14, 2007, 08:14:25 PM »
ok, this one is much better:
;D
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C-D
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Re: [GRAPHICS] Mouse cursor
«
Reply #7 on:
July 04, 2009, 04:58:48 PM »
hi, i redisigned all the cursors and already tested them ingame. so krom feel free to use them for the new releas if you like them.
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wile64
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Re: [GRAPHICS] Mouse cursor
«
Reply #8 on:
July 05, 2009, 12:02:46 PM »
I think is it too light, don't see great, sorry C-D
I have fast make exemple more big
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C-D
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Re: [GRAPHICS] Mouse cursor
«
Reply #9 on:
July 05, 2009, 12:40:09 PM »
well your cursors dont really fit for netpanzer .
..when i play games for example fps games or games like netpanzer i better watch where i am shooting at and dont really look at some "fat" cursors, so thats why i tryed to keep them decent and transparent.
but i see if can modify them a little. :)
«
Last Edit: July 05, 2009, 12:51:48 PM by C-D
»
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krom
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Posts: 493
Re: [GRAPHICS] Mouse cursor
«
Reply #10 on:
July 06, 2009, 02:19:44 AM »
All the cursors are very nice, after thinking about it, this is what we are going to do.
On 0.8.3 there won't be any cursor update, but on 0.8.4 (I promise faster releases after 0.8.3) I'll put a package system for the cursors and a selected method, so players can select their cursors.
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wile64
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Re: [GRAPHICS] Mouse cursor
«
Reply #11 on:
July 06, 2009, 03:48:55 PM »
Quote from: C-D on July 05, 2009, 12:40:09 PM
well your cursors dont really fit for netpanzer .
Is Juste an sample
Quote from: C-D on July 05, 2009, 12:40:09 PM
..when i play games for example fps games or games like netpanzer i better watch where i am shooting at and dont really look at some "fat" cursors, so thats why i tryed to keep them decent and transparent.
I agree, but if I do not see the cursor I do not know or I'll shoot
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C-D
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Re: [GRAPHICS] Mouse cursor
«
Reply #12 on:
July 09, 2009, 03:45:22 PM »
Quote from: C-D on July 05, 2009, 12:40:09 PM
but i see if can modify them a little. :)
ok here they are..a little bit fatter^^:
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