About the game
netPanzer is an online multiplayer tactical warfare game designed for FAST ACTION combat. Gameplay concentrates on the core � no resource management is needed. The game is based on quick tactical action and unit management in real-time. Battles progress quickly and constantly as destroyed players respawn with a set of new units. Players can join or leave multiplayer games at any time.
Official netPanzer development got basically halted in 1999, since 2002 netPanzer is available under the GNU GPL and thus Free Software and a GNU/Linux port of netPanzer is ready. TEEEEEEEEESST netPanzer is a game designed to fit into the real-time tactical game genre. It's art is based on realistic environments and vehicles. Battle will heat up as players challenge for territory, and without the need for resource management battles will emerge swiftly.
Features Network: - Features a scalable client/server network architecture.
- Support from 1 to 100 players over the Internet or on LAN systems depending on the network connection type and game configuration (single/multi dedicated server vs. server-player, max number of units per player and so forth).
- Players will be able to join or leave multiplayer games at any time.
Gameplay: - Real-time action without the need to gather resources.
- Manually aim your units fire while they are moving to another location.
- Maps range in size from 10x13 to 64x85 640x480 size screens.
- Three modes of multiplayer combat; objective capture, frag limit, and time limit.
- Change screen resolutions on the fly to 640x480, 800x600 or 1024x768
- A customizable interface layout.
- Mini map for quick viewing of the world.
Special Effects: - Particle system explosions, muzzle shots, missile trails, etc.
- Dynamic, real-time lighting.
- Translucent particles and shadows.
Authors
Current Developer
Aaron Perez (kromxp)
Original Game (Pyrosoft)
Vlad Rahkoy primary game engine, general design and coding.
Skip Rhudy maps, unit artwork direction, unit design, landscapes, all sound effects, network programming and sound engine.
Matt Bogue special effects programming, game engine support code.
Clint Bogue unit design and rendering.
Linux Port + Polishing
Matthias Braun linux port, masterserver system, new build system, usability improvements, server console, countless bugfixes and code cleanups, gentoo, autopackage and windows packaging.
Ivo Danihelka linux port, bot player, bugfixes and cleanups.
Hollis Blanchard Power PC porting.
Hankin Chick Old IRC Serverlist code.
Tyler Nielsen linux port.
Pronobozo Created the music.
Packaging
Bastosz Fenski man page, debian packaging
BenUrban (irc nick) Mac OS/X packaging
Related
Tobias Blerch PHP Serverbrowser, Statistics page.
Ingo Ruhnke Flexlay support for netpanzer maps.
Wile64 New Map Editor and other utilities.
| | About the game
netPanzer is an online multiplayer tactical warfare game designed for FAST ACTION combat. Gameplay concentrates on the core, no resource management is needed. The game is based on quick tactical action and unit management in real-time. Battles progress quickly and constantly as destroyed players respawn with a set of new units. Players can join or leave multiplayer games at any time.
Official netPanzer development got basically halted in 1999, since 2002 netPanzer is available under the GNU GPL and thus Free Software and a GNU/Linux port of netPanzer is ready.
netPanzer is a game designed to fit into the real-time tactical game genre. It's art is based on realistic environments and vehicles. Battle will heat up as players challenge for territory, and without the need for resource management battles will emerge swiftly.
Features Network:- Features a scalable client/server network architecture.
- Support from 1 to 100 players over the Internet or on LAN systems depending on the network connection type and game configuration (single/multi dedicated server vs. server-player, max number of units per player and so forth).
- Players will be able to join or leave multiplayer games at any time.
Gameplay:- Real-time action without the need to gather resources.
- Manually aim your units fire while they are moving to another location.
- Maps range in size from 10x13 to 64x85 640x480 size screens.
- Three modes of multiplayer combat; objective capture, frag limit, and time limit.
- Change screen resolutions on the fly to 640x480, 800x600 or 1024x768
- A customizable interface layout.
- Mini map for quick viewing of the world.
Special Effects:- Particle system explosions, muzzle shots, missile trails, etc.
- Dynamic, real-time lighting.
- Translucent particles and shadows.
Authors
Current Developer
Aaron Perez (kromxp)
Original Game (Pyrosoft)
Vlad Rahkoy primary game engine, general design and coding.
Skip Rhudy maps, unit artwork direction, unit design, landscapes, all sound effects, network programming and sound engine.
Matt Bogue special effects programming, game engine support code.
Clint Bogue unit design and rendering.
Linux Port + Polishing
Matthias Braun linux port, masterserver system, new build system, usability improvements, server console, countless bugfixes and code cleanups, gentoo, autopackage and windows packaging.
Ivo Danihelka linux port, bot player, bugfixes and cleanups.
Hollis Blanchard Power PC porting.
Hankin Chick Old IRC Serverlist code.
Tyler Nielsen linux port.
Pronobozo Created the music.
Packaging
Bastosz Fenski man page, debian packaging
BenUrban (irc nick) Mac OS/X packaging
Related
Tobias Blerch PHP Serverbrowser, Statistics page.
Ingo Ruhnke Flexlay support for netpanzer maps.
Wile64 New Map Editor and other utilities.
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