| --=What is netPanzer?=-
|
| +<br /> |
| +<b style="color:#C2D270;">-=__About the game__=-</b><div id="game"> |
|
|
| -netPanzer is an online multiplayer tactical warfare game designed for FAST ACTION combat. Gameplay concentrates on the core -- no resource management is needed. The game is based on quick tactical action and unit management in real-time. Battles progress quickly and constantly as destroyed players respawn with a set of new units. Players can join or leave multiplayer games at any time.
|
| +netPanzer is an online multiplayer tactical warfare game designed for FAST ACTION combat. Gameplay concentrates on the core, no resource management is needed. The game is based on quick tactical action and unit management in real-time. Battles progress quickly and constantly as destroyed players respawn with a set of new units. Players can join or leave multiplayer games at any time. |
|
|
| Official netPanzer development got basically halted in 1999, since 2002 netPanzer is available under the GNU GPL and thus Free Software and a GNU/Linux port of netPanzer is ready.
|
| -
|
| --=Features=-
|
|
|
| netPanzer is a game designed to fit into the real-time tactical game genre. It's art is based on realistic environments and vehicles. Battle will heat up as players challenge for territory, and without the need for resource management battles will emerge swiftly.
|
| +</div> |
| + |
| +<b style="color:#C2D270;">-=__Features__=-</b><div id="features"> |
| + |
| +<b style="color:#AAAF47;">Network:</b> |
| + * Features a scalable client/server network architecture. |
| + * Support from 1 to 100 players over the Internet or on LAN systems depending on the network connection type and game configuration (single/multi dedicated server vs. server-player, max number of units per player and so forth). |
| + * Players will be able to join or leave multiplayer games at any time. |
| +<b style="color:#AAAF47;">Gameplay:</b> |
| + * Real-time action without the need to gather resources. |
| + * Manually aim your units fire while they are moving to another location. |
| + * Maps range in size from 10x13 to 64x85 640x480 size screens. |
| + * Three modes of multiplayer combat; objective capture, frag limit, and time limit. |
| + * Change screen resolutions on the fly to 640x480, 800x600 or 1024x768 |
| + * A customizable interface layout. |
| + * Mini map for quick viewing of the world. |
| +<b style="color:#AAAF47;">Special Effects:</b> |
| + * Particle system explosions, muzzle shots, missile trails, etc. |
| + * Dynamic, real-time lighting. |
| + * Translucent particles and shadows. |
| +</div> |
| + |
| +<b style="color:#C2D270;">-=__Authors__=-</b><div id="authors"> |
| + |
| +<b style="color:#AAAF47;">===Current Developer===</b> |
| + |
| +Aaron Perez (kromxp) |
|
|
| -__Network:__
|
| -* Features a scalable client/server network architecture.
|
| -* Support from 1 to 100 players over the Internet or on LAN systems depending on the network connection type and game configuration (single/multi dedicated server vs. server-player, max number of units per player and so forth).
|
| -* Players will be able to join or leave multiplayer games at any time.
|
|
|
| -__Gameplay:__
|
| -* Real-time action without the need to gather resources.
|
| -* Manually aim your units fire while they are moving to another location.
|
| -* Maps range in size from 10x13 to 64x85 640x480 size screens.
|
| -* Three modes of multiplayer combat; objective capture, frag limit, and time limit.
|
| -* Change screen resolutions on the fly to 640x480, 800x600 or 1024x768
|
| -* A customizable interface layout.
|
| -* Mini map for quick viewing of the world.
|
| +<b style="color:#AAAF47;">===Original Game (Pyrosoft)===</b> |
|
|
| -__Special Effects:__
|
| -* Particle system explosions, muzzle shots, missile trails, etc.
|
| -* Dynamic, real-time lighting.
|
| -* Translucent particles and shadows.
|
| +Vlad Rahkoy |
| + primary game engine, general design and coding. |
|
|
| --=Authors=-
|
| +Skip Rhudy |
| + maps, unit artwork direction, unit design, landscapes, all sound effects, network programming and sound engine. |
|
|
| -__Original Game (Pyrosoft)__
|
| +Matt Bogue |
| + special effects programming, game engine support code. |
|
|
| -;Vlad Rahkoy:primary game engine, general design and coding.
|
| +Clint Bogue |
| + unit design and rendering. |
|
|
| -;Skip Rhudy:maps, unit artwork direction, unit design, landscapes, all sound effects, network programming and sound engine.
|
|
|
| -;Matt Bogue:special effects programming, game engine support code.
|
| +<b style="color:#AAAF47;">===Linux Port + Polishing===</b> |
|
|
| -;Clint Bogue:unit design and rendering.
|
| +Matthias Braun |
| + linux port, masterserver system, new build system, usability improvements, server console, countless bugfixes and code cleanups, gentoo, autopackage and windows packaging. |
|
|
| +Ivo Danihelka |
| + linux port, bot player, bugfixes and cleanups. |
|
|
| -__Linux Port + Polishing__
|
| +Hollis Blanchard |
| + Power PC porting. |
|
|
| -;Matthias Braun:linux port, masterserver system, new build system, usability improvements, server console, countless bugfixes and code cleanups, gentoo, autopackage and windows packaging.
|
| +Hankin Chick |
| + Old IRC Serverlist code. |
|
|
| -;Ivo Danihelka:linux port, bot player, bugfixes and cleanups.
|
| +Tyler Nielsen |
| + linux port. |
|
|
| -;Hollis Blanchard:Power PC porting.
|
| +Pronobozo |
| + Created the music. |
|
|
| -;Hankin Chick:Old IRC Serverlist code.
|
|
|
| -;Tyler Nielsen:linux port.
|
| +<b style="color:#AAAF47;">===Packaging===</b> |
|
|
| -;Pronobozo:Created the music.
|
| +Bastosz Fenski |
| + man page, debian packaging |
|
|
| +BenUrban (irc nick) |
| + Mac OS/X packaging |
|
|
| -__Packaging__
|
|
|
| -;Bastosz Fenski:man page, debian packaging
|
| +<b style="color:#AAAF47;">===Related===</b> |
|
|
| -;BenUrban (irc nick):Mac OS/X packaging
|
| +Tobias Blerch |
| + PHP Serverbrowser, Statistics page. |
|
|
| +Ingo Ruhnke |
| + Flexlay support for netpanzer maps. |
|
|
| -__Related__
|
| +Wile64 |
| + New Map Editor and other utilities. |
|
|
| -;Tobias Blerch:PHP Serverbrowser, Statistics page.
|
|
|
| -;Ingo Ruhnke:Flexlay support for netpanzer maps. |
| +</div> |