History of About
<br />-=__About the game__=-<div id="game">
netPanzer is an online multiplayer tactical warfare game designed for FAST ACTION combat. Gameplay concentrates on the core, no resource management is needed. The game is based on quick tactical action and unit management in real-time. Battles progress quickly and constantly as destroyed players respawn with a set of new units. Players can join or leave multiplayer games at any time.
Official netPanzer development got basically halted in 1999, since 2002 netPanzer is available under the GNU GPL and thus Free Software and a GNU/Linux port of netPanzer is ready.
netPanzer is a game designed to fit into the real-time tactical game genre. It's art is based on realistic environments and vehicles. Battle will heat up as players challenge for territory, and without the need for resource management battles will emerge swiftly.
</div>
-=__Features__=-<div id="features">
Network:
* Features a scalable client/server network architecture.
* Support from 1 to 100 players over the Internet or on LAN systems depending on the network connection type and game configuration (single/multi dedicated server vs. server-player, max number of units per player and so forth).
* Players will be able to join or leave multiplayer games at any time.
Gameplay:
* Real-time action without the need to gather resources.
* Manually aim your units fire while they are moving to another location.
* Maps range in size from 10x13 to 64x85 640x480 size screens.
* Three modes of multiplayer combat; objective capture, frag limit, and time limit.
* Change screen resolutions on the fly to 640x480, 800x600 or 1024x768
* A customizable interface layout.
* Mini map for quick viewing of the world.
Special Effects:
* Particle system explosions, muzzle shots, missile trails, etc.
* Dynamic, real-time lighting.
* Translucent particles and shadows.
</div>
-=__Authors__=-<div id="authors">
===Current Developer===
Aaron Perez (kromxp)
===Original Game (Pyrosoft)===
Vlad Rahkoy
primary game engine, general design and coding.
Skip Rhudy
maps, unit artwork direction, unit design, landscapes, all sound effects, network programming and sound engine.
Matt Bogue
special effects programming, game engine support code.
Clint Bogue
unit design and rendering.
===Linux Port + Polishing===
Matthias Braun
linux port, masterserver system, new build system, usability improvements, server console, countless bugfixes and code cleanups, gentoo, autopackage and windows packaging.
Ivo Danihelka
linux port, bot player, bugfixes and cleanups.
Hollis Blanchard
Power PC porting.
Hankin Chick
Old IRC Serverlist code.
Tyler Nielsen
linux port.
Pronobozo
Created the music.
===Packaging===
Bastosz Fenski
man page, debian packaging
BenUrban (irc nick)
Mac OS/X packaging
===Related===
Tobias Blerch
PHP Serverbrowser, Statistics page.
Ingo Ruhnke
Flexlay support for netpanzer maps.
Wile64
New Map Editor and other utilities.
</div>
netPanzer is an online multiplayer tactical warfare game designed for FAST ACTION combat. Gameplay concentrates on the core, no resource management is needed. The game is based on quick tactical action and unit management in real-time. Battles progress quickly and constantly as destroyed players respawn with a set of new units. Players can join or leave multiplayer games at any time.
Official netPanzer development got basically halted in 1999, since 2002 netPanzer is available under the GNU GPL and thus Free Software and a GNU/Linux port of netPanzer is ready.
netPanzer is a game designed to fit into the real-time tactical game genre. It's art is based on realistic environments and vehicles. Battle will heat up as players challenge for territory, and without the need for resource management battles will emerge swiftly.
</div>
-=__Features__=-<div id="features">
Network:
* Features a scalable client/server network architecture.
* Support from 1 to 100 players over the Internet or on LAN systems depending on the network connection type and game configuration (single/multi dedicated server vs. server-player, max number of units per player and so forth).
* Players will be able to join or leave multiplayer games at any time.
Gameplay:
* Real-time action without the need to gather resources.
* Manually aim your units fire while they are moving to another location.
* Maps range in size from 10x13 to 64x85 640x480 size screens.
* Three modes of multiplayer combat; objective capture, frag limit, and time limit.
* Change screen resolutions on the fly to 640x480, 800x600 or 1024x768
* A customizable interface layout.
* Mini map for quick viewing of the world.
Special Effects:
* Particle system explosions, muzzle shots, missile trails, etc.
* Dynamic, real-time lighting.
* Translucent particles and shadows.
</div>
-=__Authors__=-<div id="authors">
===Current Developer===
Aaron Perez (kromxp)
===Original Game (Pyrosoft)===
Vlad Rahkoy
primary game engine, general design and coding.
Skip Rhudy
maps, unit artwork direction, unit design, landscapes, all sound effects, network programming and sound engine.
Matt Bogue
special effects programming, game engine support code.
Clint Bogue
unit design and rendering.
===Linux Port + Polishing===
Matthias Braun
linux port, masterserver system, new build system, usability improvements, server console, countless bugfixes and code cleanups, gentoo, autopackage and windows packaging.
Ivo Danihelka
linux port, bot player, bugfixes and cleanups.
Hollis Blanchard
Power PC porting.
Hankin Chick
Old IRC Serverlist code.
Tyler Nielsen
linux port.
Pronobozo
Created the music.
===Packaging===
Bastosz Fenski
man page, debian packaging
BenUrban (irc nick)
Mac OS/X packaging
===Related===
Tobias Blerch
PHP Serverbrowser, Statistics page.
Ingo Ruhnke
Flexlay support for netpanzer maps.
Wile64
New Map Editor and other utilities.
</div>
Page 1 of 2 »








